Old Friends
Back in the ‘90s you hunted ghosts together. You used an ancient technique that reliably bridged two worlds, and you put a lot of souls to rest. Like any team you were a mess of individual flaws, contradictions and rivalry, but it worked.
It worked until Sara died.
And now here you are, twenty years later. The past has brought you back together. Together for that one last job.
What
A live-action ghost story for four to five players.
Designed by Ole Peder Giæver and Jason Morningstar
Play style
Realistic but improvisatory. This is a small Nordic scenario that runs continuously, with no act structure. Randomly drawn cards will give players backstory and secrets. Players will need to be attentive to their fellow players and build on their creative cues.
Old Friends was nominated for three Ottos at Fastaval 2016. (Best Presentation, Best Roles, Best Effects)
Costuming
No costuming necessary. If you really need to get into it, dress like a former ghost hunter aged 45–55 would dress circa 2016.
Accessibility
Game will take place in the unfinished basement of a private residence; play space is only accessible by stairs and is not especially accessible. Residence is home to cats. Environment may be sort of dusty. Play space will be kept at low lighting levels.
Venue is within half-mile of light rail and bus lines.
Content warnings
Death, guilt, and supernatural possession. We’ll be playing up the creepy basement decor as much as possible. Gameplay is likely to get emotionally intense.