Special Agent Cornwell
An FBI agent who’s expert at reading and manipulating people.
Bonus skills: Criminology, Dodge, HUMINT, Law, Melee Weapons, Occult, Persuade, Psychotherapy.
Traumatic background: hard experience, with bonuses to Alertness, Drive, Forensics, and Occult
Dr. Kamaroff
A brilliant FBI forensic pathologist.
Bonus skills: Firearms, First Aid, Foreign Language (Latin, twice), Forensics, Law, Medicine, Occult.
Traumatic background: hard experience, with bonuses to First Aid, Forensics, Medicine, and Occult.
Kurtz
A computer scientist with dangerous interests.
Bonus skills: Computer Science, Craft (Microelectronics), Dodge, Occult, Science (Mathematics), SIGINT, Stealth (twice), Unarmed Combat.
Traumatic background: captivity or imprisonment.
McMurtry
A retired special operator with extensive combat experience (probably from a force like the U.S. Army Rangers), now working as a security contractor.
Bonus skills: Dodge (twice), First Aid, Foreign Language (Arabic), Foreign Language (Pashto), Foreign Language (Urdu), Persuade, Stealth.
Traumatic background: extreme violence.
Dr. Palmer
An anthropology professor and amateur photographer with deep experience in the occult.
Bonus skills: Anthropology, Art (Photography, twice), Dodge, History, HUMINT, Occult, Search.
Traumatic background: Things Man Was Not Meant to Know.
Dr. Schell
An astrophysicist scarred by exposure to unnatural forces.
Bonus skills: Craft (Lens-Making), Navigate(twice), Occult (twice), Science (Astronomy), SIGINT(twice).
Traumatic background: Things Man Was Not Meant to Know