bandit on the road

| Jan 1, 0001

Warrior (lvl 2)

[ Compagnon d’armes (niv 2) ]

Medium humanoid (any race), -

Armor Class 16 (chain shirt, shield) Hit Points 19 (3d8 + 6) Speed 30 ft.

STR 15 (+2)

DEX 13 (+1)

CON 14 (+2)

INT 10 (+0)

WIS 12 (+1)

CHA 10 (+0)

Saving Throws Con +4 Skills Athletics +4, Perception +3, Survival +3 Senses passive Perception 13 Languages Common, plus one of your choice Challenge -

*Martial Role*. The warrior has one of the following traits of your choice:

  • Attacker*. The warrior gains a +2 bonus to attack rolls.

  • Defender. The warrior gains the Protection reaction below.

*Second Wind*. The warrior can use a bonus action on its turn to regain hit points equal to 1d10 + its level. If it does so, it can’t use this feature again until it finishes a short or long rest.

Actions

*Longsword*. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.

*Longbow*. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Reactions

*Protection (Defender Only)*. The warrior imposes disadvantage on the attack roll a creature within 5 feet of it whose target isn’t the warrior. The warrior must be able to see the attacker.